passkit
Adds Apple Pay checkout and digital passes to Wallet so customers pay fast and store tickets.
Installation
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---
name: passkit
description: "Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, AddPassToWalletButton, PKPass, PKAddPassesViewController, PKPassLibrary, Wallet pass distribution, or Apple Pay checkout flows for physical goods, real-world services, donations, and eligible recurring payments."
---
# PassKit
Accept Apple Pay payments for physical goods, real-world services, donations,
and eligible recurring payments, and add passes to the user's Wallet. Covers
payment buttons, payment requests, authorization, Wallet passes, and merchant
configuration. Targets Swift 6.3 / iOS 26+.
For advanced Apple Pay flows, one `PKPaymentRequest` can set only one optional
advanced request type: recurring, automatic reload, deferred, Apple Pay Later
availability, or multi-token contexts. Use separate payment requests when a
checkout needs more than one of those modes.
## Contents
- [Setup](#setup)
- [Displaying the Apple Pay Button](#displaying-the-apple-pay-button)
- [Creating a Payment Request](#creating-a-payment-request)
- [Presenting the Payment Sheet](#presenting-the-payment-sheet)
- [Handling Payment Authorization](#handling-payment-authorization)
- [Wallet Passes](#wallet-passes)
- [Checking Pass Library](#checking-pass-library)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
## Setup
### Project Configuration
1. Enable the **Apple Pay** capability in Xcode
2. Create a Merchant ID in the Apple Developer portal (format: `merchant.com.example.app`)
3. Generate and install a Payment Processing Certificate for your merchant ID
4. Add the merchant ID to your entitlements
### Availability Check
Always verify the device can make payments before showing Apple Pay UI. If you
check for an active card with `canMakePayments(usingNetworks:capabilities:)`,
Apple's HIG expects Apple Pay to be a primary, prominent payment option wherever
you use that check.
```swift
import PassKit
func canMakePayments() -> Bool {
// Check device supports Apple Pay at all
guard PKPaymentAuthorizationController.canMakePayments() else {
return false
}
// Check user has cards for the networks you support
return PKPaymentAuthorizationController.canMakePayments(
usingNetworks: [.visa, .masterCard, .amex, .discover],
capabilities: .threeDSecure
)
}
```
## Displaying the Apple Pay Button
### SwiftUI
Use the built-in `PayWithApplePayButton` view in SwiftUI. Use Apple-provided
button APIs for any control labeled Apple Pay; custom buttons must not include
the Apple Pay logo or "Apple Pay" text.
```swift
import SwiftUI
import PassKit
struct CheckoutView: View {
var body: some View {
PayWithApplePayButton(.buy) {
startPayment()
}
.payWithApplePayButtonStyle(.black)
.frame(height: 48)
.padding()
}
}
```
### UIKit
Use `PKPaymentButton` for UIKit-based interfaces.
```swift
let button = PKPaymentButton(
paymentButtonType: .buy,
paymentButtonStyle: .black
)
button.cornerRadius = 12
button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)
```
**Button types:** `.plain`, `.buy`, `.setUp`, `.inStore`, `.donate`,
`.checkout`, `.continue`, `.book`, `.subscribe`, `.reload`, `.addMoney`,
`.topUp`, `.order`, `.rent`, `.support`, `.contribute`, `.tip`
## Creating a Payment Request
Build a `PKPaymentRequest` with your merchant details and the items being purchased.
PassKit amount APIs take `NSDecimalNumber`, not `Double`.
```swift
func createPaymentRequest() -> PKPaymentRequest {
let request = PKPaymentRequest()
request.merchantIdentifier = "merchant.com.example.app"
request.countryCode = "US"
request.currencyCode = "USD"
request.supportedNetworks = [.visa, .masterCard, .amex, .discover]
request.merchantCapabilities = .threeDSecure
request.paymentSummaryItems = [
PKPaymentSummaryItem(
label: "Widget",
amount: NSDecimalNumber(string: "9.99")
),
PKPaymentSummaryItem(
label: "Shipping",
amount: NSDecimalNumber(string: "4.99")
),
PKPaymentSummaryItem(
label: "My Store",
amount: NSDecimalNumber(string: "14.98")
) // Total
]
return request
}
```
The **last item** in `paymentSummaryItems` is treated as the total and its label
appears in the Pay line on the payment sheet.
### Requesting Shipping and Contact Info
Request only the contact fields needed to price, fulfill, or legally process the
order.
Collect required product choices, optional notes, per-item shipping destinations,
and pickup locations before the Apple Pay button when the payment sheet cannot
collect them accurately.
```swift
request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name]
request.requiredBillingContactFields = [.postalAddress]
let standard = PKShippingMethod(
label: "Standard",
amount: NSDecimalNumber(string: "4.99")
)
standard.identifier = "standard"
standard.detail = "5-7 business days"
let express = PKShippingMethod(
label: "Express",
amount: NSDecimalNumber(string: "9.99")
)
express.identifier = "express"
express.detail = "1-2 business days"
request.shippingMethods = [standard, express]
request.shippingType = .shipping // .delivery, .storePickup, .servicePickup
```
### Supported Networks
| Network | Constant |
|---|---|
| Visa | `.visa` |
| Mastercard | `.masterCard` |
| American Express | `.amex` |
| Discover | `.discover` |
| China UnionPay | `.chinaUnionPay` |
| JCB | `.JCB` |
| Maestro | `.maestro` |
| Electron | `.electron` |
| Interac | `.interac` |
Query available networks at runtime with `PKPaymentRequest.availableNetworks()`.
## Presenting the Payment Sheet
Use `PKPaymentAuthorizationController` (works in both SwiftUI and UIKit, no view controller needed). The controller's delegate is weak, so retain the controller for the life of the sheet.
```swift
final class CheckoutCoordinator: NSObject {
private var paymentController: PKPaymentAuthorizationController?
@MainActor
func startPayment() {
let controller = PKPaymentAuthorizationController(
paymentRequest: createPaymentRequest()
)
paymentController = controller
controller.delegate = self
controller.present { [weak self] presented in
if !presented {
self?.paymentController = nil
}
}
}
}
```
## Handling Payment Authorization
Implement `PKPaymentAuthorizationControllerDelegate` to process the payment token.
```swift
extension CheckoutCoordinator: PKPaymentAuthorizationControllerDelegate {
func paymentAuthorizationController(
_ controller: PKPaymentAuthorizationController,
didAuthorizePayment payment: PKPayment,
handler completion: @escaping (PKPaymentAuthorizationResult) -> Void
) {
// Send payment.token.paymentData to your payment processor
Task {
do {
try await paymentService.process(payment.token)
completion(PKPaymentAuthorizationResult(status: .success, errors: nil))
} catch {
completion(PKPaymentAuthorizationResult(status: .failure, errors: [error]))
}
}
}
func paymentAuthorizationControllerDidFinish(
_ controller: PKPaymentAuthorizationController
) {
controller.dismiss { [weak self] in
self?.paymentController = nil
}
}
}
```
### Handling Shipping Changes
```swift
func paymentAuthorizationController(
_ controller: PKPaymentAuthorizationController,
didSelectShippingMethod shippingMethod: PKShippingMethod,
handler completion: @escaping (PKPaymentRequestShippingMethodUpdate) -> Void
) {
let updatedItems = recalculateItems(with: shippingMethod)
let update = PKPaymentRequestShippingMethodUpdate(paymentSummaryItems: updatedItems)
completion(update)
}
```
## Wallet Passes
### Adding a Pass to Wallet
Load signed `.pkpass` data, verify the device can add passes, then present
`PKAddPassesViewController` when you want the user to review the pass before
adding it. `PKPass(data:)` expects signed pass data and can throw invalid-data
or invalid-signature errors. Name `invalid-data` and `invalid-signature`
failures explicitly instead of hiding them behind a bare `try?` in review
guidance.
```swift
func addPassToWallet(data: Data) {
guard PKAddPassesViewController.canAddPasses() else {
return
}
do {
let pass = try PKPass(data: data)
guard let addController = PKAddPassesViewController(pass: pass) else {
return
}
addController.delegate = self
present(addController, animated: true)
} catch {
// Signed pass data is invalid or the signature cannot be validated.
showRecoverablePassError(error)
}
}
```
### SwiftUI Wallet Button
Use `AddPassToWalletButton` as the SwiftUI equivalent to `PKAddPassButton`.
```swift
import PassKit
import SwiftUI
struct AddPassButton: View {
let passData: Data
@State private var addedToWallet = false
var body: some View {
if PKAddPassesViewController.canAddPasses(),
let pass = try? PKPass(data: passData) {
AddPassToWalletButton([pass]) { added in
addedToWallet = added
}
.addPassToWalletButtonStyle(.blackOutline)
.frame(width: 250, height: 50)
}
}
}
```
## Checking Pass Library
Use `PKPassLibrary` to inspect and manage passes the user already has. Check
`PKPassLibrary.isPassLibraryAvailable()` before pass-library operations, but use
`PKAddPassesViewController.canAddPasses()` to decide whether the device can add
passes. `passes()` only returns passes your app can access through its
entitlements. When replacing an existing pass, check the Boolean result from
`replacePass(with:)` and handle failure. For signed pass bundle construction,
update web services, and `replacePass(with:)`, read
[references/wallet-passes.md](references/wallet-passes.md).
```swift
let library = PKPassLibrary()
// Check if a specific pass is already in Wallet
let hasPass = library.containsPass(pass)
// Retrieve passes your app can access
let passes = library.passes()
// Check if pass library is available
guard PKPassLibrary.isPassLibraryAvailable() else { return }
```
## Common Mistakes
### DON'T: Use StoreKit for physical goods
Apple Pay (PassKit) is for **physical goods, real-world services, donations, and
eligible recurring payments**. StoreKit is for virtual goods, app features, and
digital-content subscriptions. Using the wrong framework leads to App Review
rejection.
### DON'T: Hardcode merchant ID in multiple places
```swift
// WRONG: Merchant ID scattered across the codebase
let request1 = PKPaymentRequest()
request1.merchantIdentifier = "merchant.com.example.app"
// ...elsewhere:
let request2 = PKPaymentRequest()
request2.merchantIdentifier = "merchant.com.example.app" // easy to get out of sync
// CORRECT: Centralize configuration
enum PaymentConfig {
static let merchantIdentifier = "merchant.com.example.app"
static let countryCode = "US"
static let currencyCode = "USD"
static let supportedNetworks: [PKPaymentNetwork] = [.visa, .masterCard, .amex]
}
```
## Review Checklist
- [ ] Apple Pay capability enabled and merchant ID configured in Developer portal
- [ ] Payment Processing Certificate generated and installed
- [ ] `canMakePayments(usingNetworks:)` checked before showing Apple Pay button
- [ ] Apple Pay is prominent wherever active-card availability is checked
- [ ] Product choices, optional details, and complex shipping choices collected before payment sheet
- [ ] Last item in `paymentSummaryItems` is the total with merchant display name
- [ ] Payment summary and token-context amounts use `NSDecimalNumber`
- [ ] Payment token sent to server for processing (never decoded client-side)
- [ ] `PKPaymentAuthorizationController` retained while presented and cleared after finish
- [ ] `paymentAuthorizationControllerDidFinish` dismisses the controller
- [ ] Shipping method changes recalculate totals via delegate callback
- [ ] StoreKit used for virtual goods/digital content; Apple Pay used for physical goods, services, donations, and eligible recurring payments
- [ ] Wallet passes loaded from signed `.pkpass` bundles
- [ ] `PKPass(data:)` invalid-data and invalid-signature failures surfaced
- [ ] `PKPassLibrary.isPassLibraryAvailable()` used for pass operations, not add-pass capability
- [ ] `PKAddPassesViewController.canAddPasses()` checked before add-pass UI
- [ ] `PKPassLibrary.replacePass(with:)` Boolean result checked when replacing a pass
- [ ] Apple Pay button uses system-provided `PKPaymentButton` or `PayWithApplePayButton`
- [ ] Add-to-Wallet UI uses system-provided `PKAddPassButton`, `AddPassToWalletButton`, or `PKAddPassesViewController`
- [ ] Error states handled in authorization result (network failures, declined cards)
## References
- Extended patterns (recurring/deferred payments, coupon codes, multi-merchant, pass bundles, pass updates): [references/wallet-passes.md](references/wallet-passes.md)
- [PassKit framework](https://sosumi.ai/documentation/passkit)
- [PKPaymentRequest](https://sosumi.ai/documentation/passkit/pkpaymentrequest)
- [PKPaymentAuthorizationController](https://sosumi.ai/documentation/passkit/pkpaymentauthorizationcontroller)
- [PKPaymentButton](https://sosumi.ai/documentation/passkit/pkpaymentbutton)
- [PayWithApplePayButton](https://sosumi.ai/documentation/passkit/paywithapplepaybutton)
- [AddPassToWalletButton](https://sosumi.ai/documentation/passkit/addpasstowalletbutton)
- [PKPass](https://sosumi.ai/documentation/passkit/pkpass)
- [PKAddPassesViewController](https://sosumi.ai/documentation/passkit/pkaddpassesviewcontroller)
- [PKPassLibrary](https://sosumi.ai/documentation/passkit/pkpasslibrary)
- [PKPaymentNetwork](https://sosumi.ai/documentation/passkit/pkpaymentnetwork)
- [Apple Pay HIG](https://sosumi.ai/design/human-interface-guidelines/apple-pay)
Ships with 2 supporting files:
- evals/evals.json
- references/wallet-passes.md
Mirrored from the author's public source. Install counts from the open skills registry.