threejs-camera
Helps you place and move the viewpoint in 3D scenes, like choosing where a camera looks in a video game or animation.
Installation
Paste this into Claude Code, Cursor, or any agent that can run commands.
What this skill does
What it does:
- Lets you set up different types of cameras for 3D scenes, like perspective cameras that show depth like real eyes, or flat orthographic cameras for technical drawings
- Controls what part of your 3D world appears on screen using settings like field of view, zoom level, and near and far distance limits
- Creates special cameras that capture reflections and multiple views at the same time
When to use it:
- When you need to switch between perspective and flat views
- When you want to show reflections of objects in your 3D scene
- When you need to adjust what the camera can see after the window resizes
- When building multi-view displays or stereo 3D effects
The full skill text could not be loaded right now. It installs fine with the command above, or read it at the source.
Mirrored from the author's public source. Install counts from the open skills registry.