threejs-lights

Builds realistic lighting and shadows for 3D scenes using the three.js graphics library.

Installation
Run `npx skills add "https://github.com/full-stack-skills/threejs-skills" --skill "threejs-lights"` to install this skill, then follow its SKILL.md instructions for my next request.

Paste this into Claude Code, Cursor, or any agent that can run commands.

What this skill does
What it does: - Sets up different types of lights like ambient light, directional light, point light, and spot light - Controls shadows that objects cast on surfaces - Creates light probes that capture how light bounces around a scene - Manages special rectangular lights and lights defined by IES files When to use it: - You want to add sunlight or other main light sources to your 3D scene - You need objects to cast realistic shadows - You are setting up how bright lights should be or how far they reach - You want to make a scene look more realistic by controlling where light comes from and how it bounces

The full skill text could not be loaded right now. It installs fine with the command above, or read it at the source.

Mirrored from the author's public source. Install counts from the open skills registry.

The systems behind these skills get built for partners every week.

Partner with us