dolly-rotate
Creates dynamic camera movements that zoom forward while spinning around a product for engaging videos.
Installation
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--- name: dolly-rotate description: Camera moves forward while rotating around the product. More dynamic than a straight zoom. --- ## Dolly + Rotate Camera Animation Camera dollies forward while simultaneously rotating around the product, creating a dynamic sweeping reveal that's more engaging than a straight zoom or static orbit. ## When to Use - User wants a "dynamic" or "sweeping" shot - User says "dolly", "move and rotate", "sweeping reveal" - More cinematic than a simple turntable ## Parameters | Parameter | Default | Description | |-----------|---------|-------------| | `duration` | `5` | Video length in seconds | | `fps` | `24` | Frames per second | | `rotation_degrees` | `90` | How far to rotate during the dolly | | `start_distance` | `4.0` | Starting distance | | `end_distance` | `2.5` | Ending distance | | `start_height` | `2.0` | Starting height | | `end_height` | `1.5` | Ending height | ## Flow ### Step 1: Set Up Camera Rig ```python import bpy, math bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05)) tgt = bpy.context.active_object tgt.name = 'DollyTarget' bpy.ops.object.camera_add(location=(2.5, -START_DISTANCE, START_HEIGHT)) cam = bpy.context.active_object cam.name = 'DollyCam' cam.data.lens = 40 trk = cam.constraints.new(type='TRACK_TO') trk.target = tgt trk.track_axis = 'TRACK_NEGATIVE_Z' trk.up_axis = 'UP_Y' # Parent camera to target for orbital rotation bpy.ops.object.select_all(action='DESELECT') cam.select_set(True) tgt.select_set(True) bpy.context.view_layer.objects.active = tgt bpy.ops.object.parent_set(type='OBJECT', keep_transform=True) bpy.context.scene.camera = cam ``` ### Step 2: Animate Dolly + Rotation ```python TOTAL_FRAMES = DURATION * FPS scene = bpy.context.scene scene.frame_start = 1 scene.frame_end = TOTAL_FRAMES scene.render.fps = FPS # Frame 1: start position tgt.rotation_euler = (0, 0, 0) tgt.keyframe_insert(data_path='rotation_euler', frame=1) cam.location = (2.5, -START_DISTANCE, START_HEIGHT) cam.keyframe_insert(data_path='location', frame=1) cam.data.lens = 40 cam.data.keyframe_insert(data_path='lens', frame=1) # End: rotated + closer tgt.rotation_euler = (0, 0, math.radians(ROTATION_DEGREES)) tgt.keyframe_insert(data_path='rotation_euler', frame=TOTAL_FRAMES) cam.location = (1.5, -END_DISTANCE, END_HEIGHT) cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES) cam.data.lens = 50 cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES) # Default BEZIER interpolation for smooth cinematic feel ``` ### Step 3: Render + Encode Same as turntable — PNG sequence with Cycles, encode to ProRes 4444. ```bash ffmpeg -y -framerate 24 \ -i "~/Desktop/Blender Videos/dolly_rotate_frames/%04d.png" \ -c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \ "~/Desktop/Blender Videos/dolly_rotate.mov" ```
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