patrol-write-test

Writes automated tests for Flutter phone apps so you catch bugs before users do.

Installation
Run `npx skills add "https://github.com/leancodepl/patrol" --skill "patrol-write-test"` to install this skill, then follow its SKILL.md instructions for my next request.

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SKILL.mdShow the author's original SKILL.md
---
name: patrol-write-test
description: Write Patrol end-to-end (E2E) tests for a Flutter app — order of actions, Patrol API and assertion rules, native dialog handling, and test-key conventions. Use when adding or editing Patrol/integration tests, assigning widget keys for testing, or debugging a failing Patrol test.
---

# Order of actions when writing new tests

1. Inspect existing test code for functions that can be reused
2. Also think if one of existing functions can be adjusted to match its existing usage and new test
3. Assign test keys to required elements if they are not assigned yet
4. Start writing test: reuse existing functions + put new test steps in new test file
5. Write patrol actions directly in the test file, do not create new methods
6. Run the test frequently during development — don't wait until the full test is written. Run after completing each logical group of steps to catch failures early
7. After full test passes, reorganize new code into reusable functions
8. Rerun the test after reorganizing to confirm it still passes

# Patrol MCP Usage

When working with Patrol tests:

- Use `patrol-run({ "testFile": "patrol_test/your_test.dart" })` to run tests and wait for completion
- If no session running: starts new session with specified test file
- If session already running: automatically restarts current tests
- Use `patrol-screenshot({ "platform": "android" })` or `patrol-screenshot({ "platform": "ios" })` to capture screenshots for debugging test failures
- Use `patrol-quit({})` to quit the session gracefully
- Use `patrol-status({})` to check current status and recent output
- Use `patrol-native-tree({})` to fetch the current native UI tree hierarchy for writing native interactions and interactions with apps other than the app under test.

# Patrol Tests Rules

## Patrol API

- Any file that directly uses Patrol APIs (`$()`, `.scrollTo()`, `.tap()`, `.enterText()`, `.waitUntilVisible()`, etc.) should `import 'package:patrol/patrol.dart';`
- ALWAYS inspect Patrol API before implementing test actions:
  - Search codebase for existing Patrol API usage patterns
  - Check $.platform APIs for the specific action
  - If method not found in codebase, check: https://patrol.leancode.co/
  - Only implement after confirming the correct API method
- ALWAYS inspect `$.platform` methods before implementing test actions
- Don't use flutter_test package. Use only patrol api
- Only run tests with Patrol MCP server for single test and `patrol test` for all tests. Never use `flutter test` command
- Do not write patrolSetUp and patrolTearDown methods on your own

## Action Rules

- Don't use `$.pump`, `waitUntilVisible` or `waitUntilExists` and other wait methods after or before tap, scrollTo and enterText. Patrol handles it automatically. Do this only at the end of the test
- To find widgets, use only keys
- Don't write try catch blocks unless absolutely necessary
- After writing test check if it works by running it with MCP server, fix it if it fails
- If test fails because element was not found, check if it need to be scrolled to in the app code and adjust the test if needed

## Assertion Rules

- Don't write assertions after actions, but do write them at the end of the test
- Prefer using `waitUntilVisible` as assertion at the end of the test
- Use `expect()` for assertions only when `waitUntilVisible` is not enough

## Native Dialog Handling

- ALWAYS handle native dialogs that appear during the flow:
  - Handle dialogs immediately after the action that triggers them
  - For native permissions prefer `$.platform.mobile.grantPermissionWhenInUse` over `$.platform.mobile.tap`

# Test Keys

- Assign a key ONLY to widgets involved in testing
- ONLY add the `key` parameter to existing widgets
- NEVER change widget signatures
- NEVER refactor existing code structure
- NEVER hardcode keys in the app, you must use keys from the keys file that is shared between app and tests
- NEVER create new widgets in the app
- NEVER create a key that is not assigned to a widget
- Always make sure that each key value is unique
- ALWAYS sort keys alphabetically
- Add keys as first parameter to the widget constructor

- If widget is not unique (for example generated from a list) use a parameterized key

  - ALWAYS prefer using enums or DTOs as the parameter if they already exist
  - Use existing widget properties for parameterized keys
  - NEVER assign a parameterized key in the app and then use fixed values for it in the keys file (and vice versa)
  - NEVER create helper methods, use parameterized keys instead
  - When widgets are generated from existing enums or DTOs, always use parameterized keys with the those enum/DTO values as the parameter

  Use individual keys when:

  - Widgets are hardcoded and known at compile time
  - Widgets have distinct, meaningful names

  Use parameterized keys when:

  - Widgets are generated from dynamic data
  - Widgets are generated from a DTO or enums
  - Number of widgets is variable or large
  - Widgets are generated in loops or from lists

Mirrored from the author's public source. Install counts from the open skills registry.

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