lemo-opuscar
Makes a short film or animation in a chosen style like Oil Painting or Watercolor entirely from code.
Installation
Paste this into Claude Code, Cursor, or any agent that can run commands.
What this skill does
What it does:
- Creates short films and animations written entirely in code
- Offers different art styles like oil painting, watercolor, Japanese woodblock prints, and satellite imagery views
- Makes explainer videos from real data like satellite photos, laser scans, product designs, and archive documents
- Edits new films from old archive footage and documents
- Lets you create your own custom style or change between styles
When to use it:
- You want a video, animation, or short film in a specific artistic style
- You need an explainer video about a topic using real data or archive materials
- You want to create a new film from old archive footage
- You want to design your own film style from scratch
- You want to know what film styles are available
- Do not use it to edit, trim, or convert your own existing video files
SKILL.mdShow the author's original SKILL.md (not in English)
--- name: lemo-opuscar description: Direct and produce a short film made entirely in code, in one of the styles of the Lemo-Opuscar library (e.g. Impasto Oil Painting 油画厚涂, Watercolor Brush 水彩笔刷, Ukiyo-e 浮世绘, Satellite Briefing 卫星简报, Exploded Teardown 产品拆解). Use when the user asks for a video, film, short, promo, explainer or animation (视频、短片、动画、宣传片) in a named style, including explainers built from real material such as satellite imagery, laser scans, CAD files or archive scans (数据解说、科普、产品拆解), and new films cut from real archive footage and documents (剪辑与纪实, e.g. 用档案影像剪一支新闻片); when they want a film about their own topic and haven't chosen a style (help them choose); when they want to change a style into their own, make their own style from a blank page, or use a style they saved (改风格、从空白开始、我的风格); when they start the skill without saying what they want; or when they ask which film styles there are. Not for plain editing, trimming or converting the user's existing video files. --- # Lemo-Opuscar The styles, guides and tools live in the Lemo-Opuscar library (github.com/lemomo-ai/lemo-opuscar). This skill fetches it and hands you over to it. 1. **Get the library.** Run `sh "<skill base directory>/scripts/setup.sh"`. It clones or updates the library (default `~/lemo-opuscar`; a clone the user is standing in is used as it is) and prints `LIB=<path>` on its last line. 2. **Install the core tools early.** Start `sh "<skill base directory>/scripts/setup.sh" deps` right away, in the background if you can: it takes a few minutes the first time. Add `deps voice` or `deps music` later, only if the film needs them (`$LIB/TECHNIQUE.md` §1). Report missing system tools (Node, ffmpeg, Python) in your one round of questions; don't install system software yourself. Packages a style needs (its `STYLE.md` lists them) you install yourself, into the project folder. 3. **Follow the library.** Read `$LIB/AGENTS.md` and do what it says, starting with **Start** (the user's own styles in `~/lemo-my-styles/`; when they started the skill without writing anything, the language question first, then the ways in): finding the style or making their own, the one round of questions, the treatment, production and delivery. What changes in skill mode: | | | |---|---| | Project folder | `<name>/` in the folder the user started from (lowercase letters, digits, hyphens; avoid `#` and `?` in the path). Wherever the guides say `films/<name>/`, read this folder | | Running tools | from `$LIB`, with the project's absolute path: `cd "$LIB" && node core/render/still.mjs "<project>" 1.5 3` | | Library files in pages | absolute URLs: `/core/lib.js`, `/node_modules/three/…` (the project is served at `/@film/`) | | Library files in scripts and `build.sh` | `$LIB/…`, with `LIB=<path>` at the top of `build.sh`; never `../..` | | Demo source | not downloaded. `sh "<skill base directory>/scripts/setup.sh" demo <slug>`, only after your `TREATMENT.md` is written, to read its techniques; it is not meant to be rendered. An Edit & Documentary style is the exception: fetch it before the treatment to use the material tools its `STYLE.md` names in `demo/tools/` (`$LIB/AGENTS.md`, "Treatment first") | Deliver what `$LIB/DIRECTOR.md` §11 lists, in the project folder, and tell the user where it is.
Ships with 1 supporting file:
- scripts/setup.sh
Mirrored from the author's public source. Install counts from the open skills registry.