principle-experience-first
Reminds you to make products that feel great to use, even if it means building fewer features.
Installation
Paste this into Claude Code, Cursor, or any agent that can run commands.
SKILL.mdShow the author's original SKILL.md
--- name: principle-experience-first description: "Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones." user-invocable: false --- # Experience First When implementation convenience conflicts with user delight, choose delight. - Every feature, control, and option must be justified - Ship less, ship better (polished experience with three features beats rough one with ten) - Prototype before committing (design decisions are cheaper in throwaway HTML than production code) - Get the details right (transitions, alignment, spacing, feedback, error states) - Tighten the core loop (every feature should serve the central workflow or get out of the way) The user is whoever consumes the work. For a UI that is the end user. For a library or an internal API it is the colleague who imports it. The engineer who maintains the code next is a user too. Weigh their experience the same way, and explain impact from their perspective. Foundations should serve the experience. Foundational thinking governs the *sequence* of work; this principle governs the *target*.
Mirrored from the author's public source. Install counts from the open skills registry.