orthographic-registration

Aligns front, side, and top views of a 3D model so they match your wireframe drawings perfectly.

Installation
Run `npx skills add "https://github.com/roble3/cc-blender-skill" --skill "orthographic-registration"` to install this skill, then follow its SKILL.md instructions for my next request.

Paste this into Claude Code, Cursor, or any agent that can run commands.

SKILL.mdShow the author's original SKILL.md
---
name: orthographic-registration
description: Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.
when_to_use: Multi-view mascot/object reconstruction, depth fitting from side/back/top views, orthographic blueprint alignment, reference planes/cameras with shared scale and centerline.
allowed-tools: Read Bash Glob Grep mcp__blender__execute_blender_code mcp__blender__get_scene_info
---

# Orthographic Registration

This skill prevents the common failure where the front view looks plausible but the side/back/top views are wrong.

## Coordinate contract

- Front view defines `X/Z` silhouette.
- Side view defines `Y/Z` depth envelope.
- Top view defines `X/Y` spread.
- Back view defines rear silhouette/material only; it must not rewrite the front silhouette.

## Workflow

1. Run `scripts/register_views.py` on the available view images.
2. Create orthographic reference planes/image empties with a single shared scale.
3. Align centerline and bbox centers before modeling.
4. Lock front X/Z boundary vertices.
5. Add Y depth from side/top envelopes using modifiers/displacement or vertex groups.
6. Validate all four cameras before export.

## Failure policy

If views disagree, front brand read wins. Document the conflict in `registration_report.json`.


## Front-plane rotation rule

In this Blender coordinate convention, the front camera looks along the Y axis and the reference silhouette lives in the X/Z plane. Therefore 2D rotations inside the front view are rotations around the **Y axis**, not around Z. Use `rotation_euler = (0, angle, 0)` for 2D component orientation in the front projection. Z rotation spins objects into/out of screen-space incorrectly for X/Z-plane meshes.

## Sources distilled

- Blender Image Empty/reference image controls for orthographic blueprints.
- OpenCV homography/alignment and geometric transforms for view registration.

Ships with 1 supporting file:

  • scripts/register_views.py

Mirrored from the author's public source. Install counts from the open skills registry.

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