phaser4-spine-generative-reskin

Checks and updates game character graphics in Phaser 4 by verifying structure and rebuilding visual assets.

Installation
Run `npx skills add "https://github.com/weberwang/phaser-skills" --skill "phaser4-spine-generative-reskin"` to install this skill, then follow its SKILL.md instructions for my next request.

Paste this into Claude Code, Cursor, or any agent that can run commands.

What this skill does
What it does: - Changes the appearance of Spine animation characters in Phaser 4 games by swapping out artwork and colors - Checks that the character structure stays correct after changes - Requires people to manually approve each batch of changes before they are used - Rebuilds the image atlas and tests the changes in the actual game to make sure they work When to use it: - When you need to create different visual versions of the same character in a Phaser 4 game - When you want to change colors, outfits, or other appearance details while keeping the same animations - When you need to make sure all changes are reviewed and approved before going into the game - When you want to verify that character changes look correct when the game actually runs

The full skill text could not be loaded right now. It installs fine with the command above, or read it at the source.

Mirrored from the author's public source. Install counts from the open skills registry.

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